Jump to content
  • Advertisement
Sign in to follow this  
Nick D. Parker

What platform can you recommend for MMORRPG?

This topic is 1792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey peaps!


Can you tell me more on what platform would be better to use when playing third-person MMORPG, considering this will be our first game? We consider Social, PC and iOS/Android/Windows Phone.

Answers would be greatly appreciated! Thanks.

Share this post

Link to post
Share on other sites

We just want to make small third-person RPG, online. Of course, we didn't mean making it massive or resourceful. I thought of making it social, cause t-p RPG would be a unique thing for social platform. I just think fb platform won't be able to support even a small t-p RPG. What do you think?

Share this post

Link to post
Share on other sites

If you're wondering how many people you'll need to make a third-person online strategy game for Facebook, then I don't have experience with Facebook as a platform - my development thus far is purely PC. smile.png


The general answer would depend on the size of the game - how much content the game has, how long it takes each artist to make a piece of content, and how many years you want to work on it. When you actually get into development though, there are all kinds of hidden challenges that show up.


You'll need people to:

...write the logic of the game in computer code

...sketch and maybe color concept art

...make the 3D models from that concept art

...rig the 3D models for animation

...create textures for the 3D models

...compose music

...make sound effect

...draw concepts of the game world

...craft the game world in your editor


And probably more things I haven't thought of.


Now, some people can do multiple of those tasks, but if you have alot of content that needs to be made, you'll need multiple people working in some of those categories. For example, maybe your composer can compose the music and do the sound effects (if he's skilled in both areas)... but if you need alot of music, he won't have time to do both.

Maybe your 3D modeller is skilled enough to sketch the concepts, shape the 3D model, rig the model, and create textures for it. But maybe your world is so large that you need half a dozen map makers.


It really depends on the nature and scale of the game you want to make. Some games are plot-heavy with only a little art and content, some games are art-heavy or content-heavy with little plot; some games have huge worlds, some games have compact worlds.


Most open-world games, and especially online ones, fall into the "lots of content and art" with "huge worlds" category.


If this is your first game, you shouldn't start out trying to paint the Mona Lisa. The best way to paint the Mona Lisa is to first learn how to straight lines with a pencil on a piece of paper. Eventually you'll become skilled enough to paint masterpieces, but trying to paint amazing artwork - even smaller amazing artworks - without first learning the intermediate steps, often leads to discouragement and disappointment. Just ask my stick-figure art. laugh.png


There's a reason why armies train their soldiers before dropping them on a battlefield - they won't learn on the battlefield, they'll just die there. They need to learn before they encounter the enemy, and then their training gets refined and grows on the battlefield; they have to have the solid foundation of training beforehand.


Videogames are easy to play, but they are very complex beasts to make. So, game developers really do start very very small with very simple games and then work their way upwards one completed game at a time - each game getting slightly larger and slightly more complex than the previous one.


Again, I'm working off of the assumption that this is your first game, and the first game of your friends. If this is not your first game, and you've already taken the steps of making smaller games, and are now actually trained and ready to make a larger game, awesome! tongue.png


It's just... we see a continual stream of people who find a sword on the ground and decide to run off and kill the dragon. We try to shout, "Learn to use the sword first! Train to become a warrior! Fight straw dummies before attacking a dragon!", but they ignore us and get eaten. The end. rolleyes.gif


Not that I've slain the dragon myself - I've merely survived by not slaying the dragon, instead practicing on chickens. And even then, I sometimes bite off more than I can chew.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!