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cruZ

Typical World/Object size

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Hi, Can anyone tell me whats the correct size of an object in D3D? I'' mean if I have a Person which is 1,80 m in real world, what would that be in D3D units/coordinates? (I use typical texture size of 64, 128 and 256 and an fov of pi/4)

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You could easily say that one unit is equal to one meter, or centimeter, or or millimeter. As long as you maintain the same scale for all your objects, everything will be the right size.

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