Hi, all:
My name is Allen Chou.
I am a student from DigiPen Institute of Technology.
I've been working on my junior game project as a physics programmer for over half a year now.
I felt like starting a series on my blog about game physics,
so that I can share what I have learned throughout my studies.
The series is still on-going.
Have a look if you are interested,
and please DO point out anything that seems wrong
Here's a list of completed posts and planned topics:
Introduction
http://allenchou.net/2013/12/game-physics-introduction/
Motion Dynamics Fundamentals
http://allenchou.net/2013/12/game-physics-motion-dynamics-fundamentals/
Motion Dynamics Implementations
http://allenchou.net/2013/12/game-physics-motion-dynamics-implementations/
Broadphase - Overview
http://allenchou.net/2013/12/game-physics-broadphase/
Collision Detection - CSOs & Support Functions
http://allenchou.net/2013/12/game-physics-collision-detection-csos-support-functions/
Collision Detection - GJK
http://allenchou.net/2013/12/game-physics-collision-detection-gjk/
Contact Generation - EPA
http://allenchou.net/2013/12/game-physics-contact-generation-epa/
Resolution - Constraints & Sequential Impulse
http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/
Resolution - Contact Constraints
http://allenchou.net/2013/12/game-physics-resolution-contact-constraints/
Stability - Slops
http://allenchou.net/2014/01/game-physics-stability-slops/
(Planned) Persistent Contacts
(Planned) Islanding & Sleeping
(Planned) Broadphase - Dynamic AABB Tree
I will update the links as I finish writing more posts.
I hope you guys like it