Sign in to follow this  

PhysX - PxRigidDynamic clip through other actors (CCD enabled)

This topic is 1447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My PxRigidDynamic actors intersect with other actors and I can't figure out why. There are still collisions between them, but the rigid dynamic slightly clips through them and is 'pushed' back. Here's a video of it ingame/in the PVD:

http://youtu.be/X0oyDtCTsuQ

 

The box is a PxRigidDynamic actor.

The player is a PxCapsuleController.

All other actors are PxRigidStatic.

 

Having CCD disabled or enabled seems to make no difference. (CCD should only affect high-velocity objects anyway, so I doubt that's the cause here)

 

The collisions between the controller and the static actors are fine, so I don't see why the rigid dynamic would behave any differently.

 

I'm using PhysX-3.3.0_Beta-2 (16402319)

Share this post


Link to post
Share on other sites

This topic is 1447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this