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xoSauce

Is there any way to program features of a game without going through the whole process ?

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Hello,

 

I love games and everything. I have been programming basic gaming stuff for quite a while. But I find the whole process of building the game loop/rendering strategy/resource management to be really bothersome. I really want to build or improve a game, not an engine. 

 

I know there are tons of engines there but is there one that will particularly allow me to write enough code as to develop my coding skills as well ? 

 

Also, is there any way in which I can grab an already made game (commercial or not)  and add features to it in order to make it better, without messing around with the low-level stuff ?

 

Thank you very much for your time.

 

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Note that modding AAA games is normally just as hard and tedious as what you are talking about. Those games are massive and there are often a lot of moving parts that you have to know about. You could spend months learning how a particular AAA game works behind the scenes. Sure you can change a variable value here or there, but if you want to get into any serious modding it can take a long time and be really confusing to understand a AAA project. Especially if you aren't used to reading someone else's code.

Edited by rpiller

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Modding to me is a good place to look at a game and see what others have done. You do learn something from it. I wouldn't waste massive amounts of time on it unless you want to work on building levels or content for others.

If you want to build a game yourself and eventually sell it Modding should be something you take a brief look at. As pointed out above learning another person's game takes time you can get a good ways into learning no only how to program but how game engines are built along with graphics engines and more.

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If you do go the modding route, pick an engine that has a vibrant modding community, helpful forums, and good documentation.

 

The typical game suggested for modding is Halflife 2. The engine (The 'Source Engine') is flexible, has a huge community, decent documentation, and is constantly updated by Valve because Valve continues to use the Source Engine for each additional game they make (Portal 2, HL2:Episode 2, CounterStrike:GO, etc...).

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