• Advertisement
Sign in to follow this  

DirectX 9 performance : batch matrix

This topic is 1487 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Currently I decide to use batching render in order to improve performance. I found texture atlas, a method to batch a lot of textures. But what about different object have different matrix? Can we do that in a batch? I think we can transform all the matrix into vertex. But I don't think it has a good performance. Any ideas?
Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement