DirectX 9 performance : batch matrix

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1 comment, last by AlanWu 10 years, 3 months ago
Currently I decide to use batching render in order to improve performance. I found texture atlas, a method to batch a lot of textures. But what about different object have different matrix? Can we do that in a batch? I think we can transform all the matrix into vertex. But I don't think it has a good performance. Any ideas?
Thanks!
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