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Hello, using Unity & Oculus

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Hey everyone.  I'm currently doing an MSc in Computer Science in Montreal, I've built a java based risk video game already as a side project a year ago, other than that I am currently putting in all my free time and programming knowledge into game development using Unity and the Oculus dev kit.  Other than my feeble attempt at introducing myself, was wondering if anyone here is into Unity&&Oculus.

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Considering OR is $1500 for the dev kit you probably won't get much assistance here. You might be better off trying the Oculus Rift dev forums, at least there you have like minded developers who are probably already developing with it.

 

Link to Unity Integration

 

https://developer.oculusvr.com/forums/viewforum.php?f=37

 

I could be wrong and maybe there is someone here who has puchased it and have help for you using Unity. Either way I hope you find what you are looking for.

Edited by wicked357

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Considering OR is $1500 for the dev kit you probably won't get much assistance here. You might be better off trying the Oculus Rift dev forums, at least there you have like minded developers who are probably already developing with it.

 

Link to Unity Integration

 

https://developer.oculusvr.com/forums/viewforum.php?f=37

 

I could be wrong and maybe there is someone here who has puchased it and have help for you using Unity. Either way I hope you find what you are looking for.

 

I wasn't aware that the OCR was 1500$, I must have gotten a lucky discount.

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Considering OR is $1500 for the dev kit you probably won't get much assistance here. You might be better off trying the Oculus Rift dev forums, at least there you have like minded developers who are probably already developing with it.

 

Link to Unity Integration

 

https://developer.oculusvr.com/forums/viewforum.php?f=37

 

I could be wrong and maybe there is someone here who has puchased it and have help for you using Unity. Either way I hope you find what you are looking for.

 

I wasn't aware that the OCR was 1500$, I must have gotten a lucky discount.

 

 

Well it is listed on the website for $300 so I am not sure where the $1500 came from

 

https://www.oculusvr.com/order/

Edited by shadowisadog

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I'm so tempted to get one. Must be awesome how easy it's supposed to be getting stuff going in unity then instantly have it work with the rift. I think I'll wait at least until the high res  devkit comes out, which is supposed to be soon.

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I'm using the oculus, but with my own C++ engine instead of Unity. It's pretty easy to use as a developer -- you just need different projection/view matrices and a special post-processing effect to compensate for the lens distortion and chromatic aberration (they give you code to do all that stuff).

 

And yep, they've always been $300, not $1500. I know about half a dozen devs IRL who also have one wink.png

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I'm using the oculus, but with my own C++ engine instead of Unity. It's pretty easy to use as a developer -- you just need different projection/view matrices and a special post-processing effect to compensate for the lens distortion and chromatic aberration (they give you code to do all that stuff).

 

And yep, they've always been $300, not $1500. I know about half a dozen devs IRL who also have one wink.png

 

Why'd you roll your own?

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Why'd you roll your own?

It's off-topic for this thread, so very quickly: The existing ones that we evaluated weren't the best fit for the specific game we're making (i.e. they would've required extensive modification anyway -- we're using quite specific vehicle/aerodeynamic simulation, networking, replay and anti-cheat techniques) and/or they were quite expensive, but most importantly we actually had the capability to build our own (I've spent years working professionally on other people's proprietary game and graphics engines, and for this current game we don't have a strict deadline yet, and had very low operating costs during the pre-production phase that allowed for this kind of extensive R&D work).

It also makes adding new features quite simple for us, like adding basic Oculus support in a day wink.png

Edited by Hodgman

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It's nice to see that there's a bunch of people on here that use the OCR.  I'm a graphics nub at the moment, I have the programming and math skills, just learning how to make the glue that binds them both.  Been playing video games since I was 3; started with the Turbo Graphics 16 and I'm abs(in love) with video games.  

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Considering OR is $1500 for the dev kit you probably won't get much assistance here. You might be better off trying the Oculus Rift dev forums, at least there you have like minded developers who are probably already developing with it.

 

Link to Unity Integration

 

https://developer.oculusvr.com/forums/viewforum.php?f=37

 

I could be wrong and maybe there is someone here who has puchased it and have help for you using Unity. Either way I hope you find what you are looking for.

 

I wasn't aware that the OCR was 1500$, I must have gotten a lucky discount.

 

 

I bought my kit for $300 USD tongue.png

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And yep, they've always been $300, not $1500. I know about half a dozen devs IRL who also have one wink.png

You do however need the $1500 Pro license for Unity, if you go down that route. The Rift only comes with a 3 month Unity Pro trial.

Which in my mind is another plus in the roll-your-own-engine side of the ledger.

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