Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Jono

DirectX <- Just Wondering!

This topic is 6105 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello [:0)>< How many people that programme video games, use DirectX with C or Visual Basic. Would just like to know, thanks.

Share this post


Link to post
Share on other sites
Advertisement
I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.

Share this post


Link to post
Share on other sites
Directx is what''s popular right now.
Some big name examples:

Unreal Tournement
Black and White
Hitman Codename 47
Max Payne (I think)
Command and Conquer series

Share this post


Link to post
Share on other sites
UT does use (or can use DirectX) for rendering and input. UT supports OpenGL, DirectX, Glide (which is the fastest supported) and software.

Share this post


Link to post
Share on other sites
quote:
Original post by Moe
I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.


More like 99%. Of the games in the shops. I haven''t bought a game that doesn''t use at least a part of it since 1996.

Share this post


Link to post
Share on other sites
Yeah, most games on the PC use DX. A few support multiple drivers (OGL/Glide).

Very very very few are written in VB though. VB lacks the performance to really get down and push pixels. It''s still pretty fast though. You could write a Quake1 type of engine in VB and it''d run reasonably fast on most machines. Try and do anything more complex and you''re looking at single-digit frame rates.

I reckon that if you''re planning on writing a professional game that you intend to get published by a publisher you''re going to have to use C++. If you want to release to multiple platforms then go for OGL. If you''re just going to potter-about and maybe make some fine quality shareware then by all means go with VB and DX.

''Doing the impossible is kind of fun'' - Walt Disney

Share this post


Link to post
Share on other sites
quote:
Original post by NotTaxes
A few support multiple drivers (OGL/Glide).



But all of these seem to use DirectX for sound, input etc. If you count that then the quake series use DirectX. All the windows games I own use directX for at least something.

Share this post


Link to post
Share on other sites
quote:


More like 99%. Of the games in the shops. I haven't bought a game that doesn't use at least a part of it since 1996.


I just wanted to play my numbers on the safe side to avoid some hardcore OpenGL flames.


Edited by - Moe on October 30, 2001 8:00:48 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!