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DirectX <- Just Wondering!

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I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.

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Directx is what''s popular right now.
Some big name examples:

Unreal Tournement
Black and White
Hitman Codename 47
Max Payne (I think)
Command and Conquer series

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UT does use (or can use DirectX) for rendering and input. UT supports OpenGL, DirectX, Glide (which is the fastest supported) and software.

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quote:
Original post by Moe
I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.


More like 99%. Of the games in the shops. I haven''t bought a game that doesn''t use at least a part of it since 1996.

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Yeah, most games on the PC use DX. A few support multiple drivers (OGL/Glide).

Very very very few are written in VB though. VB lacks the performance to really get down and push pixels. It''s still pretty fast though. You could write a Quake1 type of engine in VB and it''d run reasonably fast on most machines. Try and do anything more complex and you''re looking at single-digit frame rates.

I reckon that if you''re planning on writing a professional game that you intend to get published by a publisher you''re going to have to use C++. If you want to release to multiple platforms then go for OGL. If you''re just going to potter-about and maybe make some fine quality shareware then by all means go with VB and DX.

''Doing the impossible is kind of fun'' - Walt Disney

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quote:
Original post by NotTaxes
A few support multiple drivers (OGL/Glide).



But all of these seem to use DirectX for sound, input etc. If you count that then the quake series use DirectX. All the windows games I own use directX for at least something.

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quote:


More like 99%. Of the games in the shops. I haven't bought a game that doesn't use at least a part of it since 1996.


I just wanted to play my numbers on the safe side to avoid some hardcore OpenGL flames.


Edited by - Moe on October 30, 2001 8:00:48 PM

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Hello [:0)>< (again)

Thank you for posting feedback to this post.

It seems like that Direct X is a popular choice amongst game developers. Could someone please send me some code done in differant languages, so that I can see some example coding of Direct X.

I know this sounds like a strange request. But i''m picky about how I go about coding games, and again thanks

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quote:
Original post by Jono
It seems like that Direct X is a popular choice amongst game developers. Could someone please send me some code done in differant languages, so that I can see some example coding of Direct X.


Um... do you mean "send some examples of coding with directX IN different languages?" Or "directX AND other languages"? For DirectX 8 C++ Try looking through the examples at drunken hyena-
http://www.drunkenhyena.com/docs/d3d_tutorial.phtml
I can''t think of any examples off the top of OpenGL or the others, though I''ve never really bothered to look since I''m using C++ DirectX too

-Tok

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*Howdy Kids, Do /YOU/ know what time it is? It''s tangent time* -Baldor the Bold

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