DirectX <- Just Wondering!
Hello [:0)><
How many people that programme video games, use DirectX with C or Visual Basic.
Would just like to know, thanks.
I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.
Directx is what''s popular right now.
Some big name examples:
Unreal Tournement
Black and White
Hitman Codename 47
Max Payne (I think)
Command and Conquer series
Some big name examples:
Unreal Tournement
Black and White
Hitman Codename 47
Max Payne (I think)
Command and Conquer series
UT does use (or can use DirectX) for rendering and input. UT supports OpenGL, DirectX, Glide (which is the fastest supported) and software.
quote:Original post by Moe
I think (so don''t quote me on this) that probably at least 50% of games (mind you that includes simple games, not just the latest greatest 3d shooters) use DirectX.
More like 99%. Of the games in the shops. I haven''t bought a game that doesn''t use at least a part of it since 1996.
Yeah, most games on the PC use DX. A few support multiple drivers (OGL/Glide).
Very very very few are written in VB though. VB lacks the performance to really get down and push pixels. It''s still pretty fast though. You could write a Quake1 type of engine in VB and it''d run reasonably fast on most machines. Try and do anything more complex and you''re looking at single-digit frame rates.
I reckon that if you''re planning on writing a professional game that you intend to get published by a publisher you''re going to have to use C++. If you want to release to multiple platforms then go for OGL. If you''re just going to potter-about and maybe make some fine quality shareware then by all means go with VB and DX.
''Doing the impossible is kind of fun'' - Walt Disney
Very very very few are written in VB though. VB lacks the performance to really get down and push pixels. It''s still pretty fast though. You could write a Quake1 type of engine in VB and it''d run reasonably fast on most machines. Try and do anything more complex and you''re looking at single-digit frame rates.
I reckon that if you''re planning on writing a professional game that you intend to get published by a publisher you''re going to have to use C++. If you want to release to multiple platforms then go for OGL. If you''re just going to potter-about and maybe make some fine quality shareware then by all means go with VB and DX.
''Doing the impossible is kind of fun'' - Walt Disney
quote:Original post by NotTaxes
A few support multiple drivers (OGL/Glide).
But all of these seem to use DirectX for sound, input etc. If you count that then the quake series use DirectX. All the windows games I own use directX for at least something.
quote:
More like 99%. Of the games in the shops. I haven't bought a game that doesn't use at least a part of it since 1996.
I just wanted to play my numbers on the safe side to avoid some hardcore OpenGL flames.
Edited by - Moe on October 30, 2001 8:00:48 PM
This topic is closed to new replies.
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