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VS2012 time of a draw()

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No, it won't give you useful timing information. In terms of CPU time, a lot of the overhead will come from the driver which often works on a separate thread, which makes it difficult to track without vendor-specific tools. GPU time is even trickier, since GPU's are heavily pipelined and can execute many draw calls simultaneously. For that you also need vendor-specific profiling tools (Nvidia Nsight, or AMD GPU PerfStudio)

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