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memphis_212

Where do I need to start in game dev?

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Want to start working ASAP with C++ game dev, art adobe photoshop, level design etc.

 

 

Really need to know where I need to start tho, and do realize the journey my mind needs to take, time, and understand the just of learning such

a complex task and retaining it correctly.

 

That being said I think a hands on approach is better than anything, looking for simplex advice and suggestions.

 

Thanks~

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Start simple. You can find quite a few tutorials on basic C++ on the internet. 

I know it's not glamorous, but it's best not to just jump in and start trying to make games.

 

My one piece of advice is to, whenever you learn something new, use it in your own program. If you're following a tutorial, that means making a new program that uses whatever you just learned in a new way. You just learned to print "hello world"? try playing with font-colors or the newline and tab functions. Try expanding what you've learned on your own before you move on to the next tutorial. This will make you a much more solid programmer (which you'll appreciate later, when you're working on your first game).

 

Also, if you don't want to shell out ridiculous amounts of money on Adobe Photoshop, there are other image-editors out there (I use Gimp). Alternatively, you could make your own!

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