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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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memphis_212

Where do I need to start in game dev?

2 posts in this topic

Want to start working ASAP with C++ game dev, art adobe photoshop, level design etc.

 

 

Really need to know where I need to start tho, and do realize the journey my mind needs to take, time, and understand the just of learning such

a complex task and retaining it correctly.

 

That being said I think a hands on approach is better than anything, looking for simplex advice and suggestions.

 

Thanks~

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Start simple. You can find quite a few tutorials on basic C++ on the internet. 

I know it's not glamorous, but it's best not to just jump in and start trying to make games.

 

My one piece of advice is to, whenever you learn something new, use it in your own program. If you're following a tutorial, that means making a new program that uses whatever you just learned in a new way. You just learned to print "hello world"? try playing with font-colors or the newline and tab functions. Try expanding what you've learned on your own before you move on to the next tutorial. This will make you a much more solid programmer (which you'll appreciate later, when you're working on your first game).

 

Also, if you don't want to shell out ridiculous amounts of money on Adobe Photoshop, there are other image-editors out there (I use Gimp). Alternatively, you could make your own!

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Im new at this forum, but I've been programming for quite some time.  I wont tell you which programming languages to use because when it comes to video games its all about creativity; some will argue with me that one language is better over another which in some cases can be true, however with hardware constantly changing and additions to all the top language API's getting better and better, that should be the least of your worries.  Your first few games will probably be prototypes on certain concepts so that is where you want to hit your home runs. Learn everything you can learn and then once you have that confidence you can move forward and say "This is the language".

 

I would probably say that there are a few minimum system requirements that you should have covered before venturing into 3D graphics.

 

If you haven't had any experience with programming, then that is probably the first step to take.  The great thing about creating video games is that you can just create your own mini set of video games based off of what you learn in a programming language.  I started using Java when I did my computer science BSc degree, its a fairly easy language to learn (similar in most ways to C#) and doesn't require you to worry about the gritty details on how to program.

 

If you know how to program and you are confident that you can architect a great system but just need the requirements to push your programming fingers forward, then I would just do tutorials.  You want to learn how to build a video games IN GENERAL, all the steps you would normally take such as programming (AI, etc) to modeling, animating, maybe even sound.  You will want to do some research for maybe an all in one solution sandbox that lets you do this learning.

 

I'm currently using Unity 4.3 with a great book I found to learn how to use Unity; it introduces all general topics of game development and takes me through the process of learning.  If you want to use something specific to C++ then maybe you could use Leadwerks, it uses C++ and Lua scripting language.  In the end, I would probably pace yourself with what you want to learn; obviously you want to learn everything, but you want to focus somewhere and then branch out; thats why I chose Unity.

Edited by d4n1
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