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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Tutorial Doctor

This is how you choose a Programming Language...

2 posts in this topic

Have you ever tried to toast bread with a flat iron? It might be possible but it just isn't practical. Flat irons were not made to toast your bread. They were made for hair.

 

Choosing a programming language isn't as much matter of choice as it is a matter of necessity. 

 

Have you ever tried to write a report in Adobe Illustrator? Again, it is possible, but not practical. That is not the intended use of Illustrator. Illustrator was made for drawing vector images.

 

Every programming language was made with an intended use. 

 

PHP-- Programming language for servers (server side programming)

JavaScript-- Programming language for websites (not server side)

HTML-- Programming langauge for website layout 

CSS-- A styling language for HTML web elements (makes your website look pretty)

 

Even languages that seem to be interchangeable were created with an intended use. Some languages were designed to be cross-platform while others weren't.

 

So, what language you choose depends on what you are doing. If you are coding for a game engine then find out what languages that engine uses and learn those. 

 

Find out what it is you want to do, and research which languages are best suited for that task (find out what features the language has). Discover the strengths and weaknesses of the various languages. 

 

Hopefully this will stop the language wars and help beginners choose the right language. 

Edited by Tutorial Doctor
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HTML can do much more than website stuff and same with JavaScript, just look at WebGL, NodeJS, VoxelJS, Canvas, etc.  I think the real concern is that people think that game development should be done ONLY in one particular language and that they will have a huge advantage if they choose to do so.

 

One of the biggies I tend to see often are those that want to use C++ but have absolutely no idea if they should use it or not, they know Java/C# but they are afraid that if they dont get their hands into C++ that theyre done for. 

 

In my opinion, the best way to choose a language ultimately depends on choosing what it is you want to do; beginners should work with what they know.  They need to know what the limitations of a language are before they can say that another language is much better suited for the task at hand.  To know the limitations of a language, you need to work with it, some much more than others.

 

You can make a game in any language you want, it will work; you can even make a game using HTML and CSS alone; what will be your limiting factor is publishing capabilities and eventually performance.  Performance is important but it isnt the only thing that drives an Indie developer.

Edited by d4n1
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From the [url="http://www.gamedev.net/page/reference/faq.php/_/for-beginners-r1"]forum FAQ[/url]:


This forum is for beginners to ask questions, not for posting educational material aimed at beginners (in other words, if you post tutorials or guides, be prepared to have your thread closed).

 

It is not obvious to me where might make a good place for this thread, so I am closing it. Perhaps submitting it as an article would be a good next step.

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