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SFML Texture errors

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Hello, I recently got a new pc with windows 8. I tried to compile a project on this new computer with the same IDE and the same version on SFML as  on my old windows 7 laptop, and I get this error repeated in my console window.

An internal OpenGL call failed in Texture.cpp (146) : GL_INVALID_ENUM, an unacce
ptable value has been specified for an enumerated argument
An internal OpenGL call failed in Texture.cpp (147) : GL_INVALID_ENUM, an unacce
ptable value has been specified for an enumerated argument

The only thing I can think of is the graphics card. All the projects compile fine on my old laptop, which has a better graphics card but worse cpu and less ram. Thanks for any help.

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