Sign in to follow this  

Getting shadows in a 2D room offline?

Recommended Posts

Hello, I'm writing a program that will generate me a CPU shadow for a 2D room with a light source and any number of polygons.The light is also blocked by the walls.This is the algorithm I've got so far:

1.Sort all polygon vertices by their angle from the light.
2.Generate an array of all lines between 2 vertices.
3.Iterate sorted list and for each polygon check the entire "lines" array to see if the light intersects that and check if the intersection point is closer than the current vertex
4.Each 3 generated vertices make a triangle and add it to the buffer that will be used for the shadow mesh.

Is this the correct way to proceed?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this