Forgot your password?
Or sign in with one of these services
zooom18, January 1, 2014 in Game Design and Theory
This topic is 1840 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.
If you intended to correct an error in the post then please contact us.
Probably best to give the player the option to change the general behavious of minions at any time;
aka do they advance, are they being carefull, do they attack any opponent they come across, or move around if possible.
game looks interesting, quite an original design.
In 2019 we are celebrating 20 years of GameDev.net! Share your GameDev Story with us.
(You must login to your GameDev.net account.)
DividedByZeroStarted Monday at 03:07 AM
Stackmann0Started Friday at 06:38 PM
khawkStarted Friday at 03:24 AM
MalonnStarted Thursday at 07:11 PM
khawkStarted Thursday at 04:11 PM
GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.