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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Laurent Lechat

Planet Centauri - 2D Rpg/Sandbox - private beta available on Steam!

24 posts in this topic

(I change profil now for PlanetCentauri)


link Reddit game and i create today Steam group (EN or FR)








And Good news for all architects/Builders ! 

the engine accept now :

- slopes
- rotation 90 degree
- template
- change dynamically the colors of tile
- all blocks can be a wall tiles (darker visual)
- take a big screenshoot (whatever size you want) without dezoom (no loose picture quality)
and much features later ! 







This is a first test for a picture with and without Slopes (right) the background is not present, it is normal don't worry. 

(too large picture for preview)

Edited by Planetcentauri

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Damn this topic is outdated


so, since mars i have, off course, somes news



Somes sprites/animations (we have create 30+ Monsters and 600+ objects ) 














This is just a quick test for background beach with sea 













update old video (quality and add music) 








A new video 


Cycle day/night (first test) 






We have technology 





Evolution of my GUI test




And somes illustrations marketing for game 




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Sorry for not being here to give you news before, I had 300 things to do, my bad


The trailer of the game is finally available, we also began a greenlight and Indiegogo and they succeeded, in 9 days, to reach 68% of the targets on Indiegogo and 88% of the top 100 on greenlight !


This is a really great news for us, we hope that this will continue and I remain at your disposal if you have any questions



 trailer, indiegogo and greenlight link :













Thanks you!

Edited by Planetcentauri

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I have to say, the graphics look absolutely fantastic! Very well done!


Keep posting any new updates and keep everyone in the loop!


Good luck!


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The topic has been totally redone so i invite you to return to the first page to discover all the news!

Thank you everyone! 


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It has been a while we didn’t review the game’s situation, so here is a big summary.

The game is actually in v0.4 and from now until Friday, if everything goes right, a new patch will be coming with a REAL tutorial, and the Quest/Game system (Which won’t be perfect for now but pretty much advanced) 

Why did it take so long? Because we also worked on multiplayer in anticipation of the official early access release on Steam, around mid-March/early April! You will soon be able to play with your friends!(v0.5) 

Another good news, we are currently working of the translation of the game, so you will soon have the game in: 

- English 
- French 
- German 
- Portuguese BR 
- Swedish 
- Russian 
- Spanish 
- Simplified Chinese 
- Japanese 
- South Korean 
- Polish 
- Italian 
- Dutch 

And more languages coming next! We will also provide the text files to anyone willing to translate into any language not already present in the game. 

We know we are late, but we didn’t want to give you an empty game, or something that doesn’t run well. Compared to what we predicted, we implemented several features that weren’t expected first on the beta, and optimized the game so it could run on older computers (We still have work to do on that subject, others performance update will be release in a near future!) 

You can find the game’s road map here : 


Also, some news creations!

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