SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux.
http://SDLFW.sf.net
[Link] SDL Framework (SDLFW) new version released
The new version SDLFW v1.4 is now available to download
What's New in This Version?
Added support to SDL_net v1.2.8 :
- Support to Name Resolution, Hostname and numeric IP lookup (NET_IPaddress functions)
- Support to TCP Sockets, Working with TCP connections
- Support to UDP Sockets, Working with UDP semi-connections
- Support to UDP Packets, Working with the UDPpacket type
- Support to Socket Sets, Working on demand with sockets
The new version SDLFW v1.5 is now available to download
What's New in This Version?
Added support to SDL_gfx v2.0.24 :
- Graphic Primitives (line, circle, rectangle etc.) with AA support
- Rotozoomer
- Framerate control
- MMX image filters
- Custom Blit functions
The new version SDLFW v1.5.1 is now available to download
What's New in This Version?
Added support to SDL_gfx v2.0.24 :
- Graphic Primitives (line, circle, rectangle etc.) with AA support
- Rotozoomer
- Framerate control
- MMX image filters
- Custom Blit functions
- fixed bug in SDLFW_IsKeyUp()
The new version SDLFW v1.6 is now available to download
What's New in This Version?
Added support to SDL_resize :
- Easily resize images / surfaces
- High quality Lanczos3 interpolation
- Perfect collision tests between surfaces
- Bounding box collision checks
- Circle intersection routines
- Support to ZIP files with password
- Support to password encryption
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