Advertisement Jump to content
Sign in to follow this  

Rendering to multiple cubemaps in a single pass

This topic is 1845 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone,


Initially, I'd like to apologise if this has been covered, but I have been searching high and low for this topic and it seems to be something rarely discussed (if at all).


I have a fully functioning single-cubemap render pass. I am writing some lovely depth data to a single cubemap perfectly.


My question to you is how do I write to multiple cubemaps in a single render pass. I have configured shaders to write multiple outputs before to normal GL_TEXTURE_RECTANGLES, so I presumed that combining the information that I have on both topics would be enough, but I am unable to get it to work.


I sincerely apologise for the vagueness of my question, but I'm at a bit of a loss. Is there any chance for any help?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!