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Ahmad239

learning material

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hi,

i am relatively new to game developing world (started about three months ago), been doing small projects like pong, a simple platformer level,

and i am starting a small game to get a grasp on how things are done.

 

but i feel there is something is missing in my learning process, i see lots of technical terms and different algorithms, many different ways to test for collisions (with objects or with maps), etc, ... and i don't where i can find resources to learn about more about game programming techniques.

 

will i get to know them by working on projects or is there books or articles where i should read.

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My guess is, do both. Read some stuffs, then practice what you just learned. You can't learn by doing only one or the other, at least, not well.

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I have a lot of resources in a bookmarks folder titled "To Implement" because there's just so much out there. Websites like tutsplus introduced me to ideas that I didn't even know I wanted to do!

 

I'd love to give you more information, but it would help if you could express your needs/wants more explicitly.

Edited by NoAdmiral

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I have a lot of resources in a bookmarks folder titled "To Implement" because there's just so much out there. Websites like tutsplus introduced me to ideas that I didn't even know I wanted to do!

 

I'd love to give you more information (I'm a teacher IRL) but it would help if you could express your needs/wants more explicitly.

 

well i feel my learning process is a bit random, i get an idea and i make it and search for anything that i don't know.

 

 

 

what language are you making the games with.

 

SFML/C++

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It's hard to know what to recommend unless you give us some idea of where you are and where you want to go. Without knowing that, I'm just going to suggest that you start making something. Use the articles and forums on this website and tutsplus and stack overflow to fill in the gaps in your abilities.

 

Don't copy code--that's not learning.

 

if you've made pong, then you already have a few skills: rendering, handling input, win/loss conditions, maybe even scorekeeping. Maybe expand your current projects: try to add enemies to your platforming level, or power-ups; try changing the shape of your pong-paddle to a circle and have the collision react accordingly. 

 

Stay focused. You don't need to know everything right now, just everything to complete your project. Try to stick with something until it's done and start with a clear goal.

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