ok first of all im a beginner with no experience in game programming.
im still learning and making tutorials every day in my process to understand c#
ok here is my question, what is the "best" (or most convenient) way to handle game data?
for example i have a classic battlefield which is basically a n X n square, is it convenient to use sql or just an array is enough and more fast?
what if i have dynamic database? for example if i make an RTS(no im not even thinking of making one, dont worry :D ) the unit list would be changing in number (when i create or destroy them) and maybe even changing in data (upgrade units, damage them etc)
is in this case best to go sql or again just a simpler solution would be enough?
what you suggest as general rule of thumbs for a general basic enviroment(map+ entities+entities stats) ?