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Scooter

OpenGL OpenGL and Windows XP

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Does anyone know what the deal is with OpenGL and XP, why does it run so slow? Seems like there is no hardware acceleration or something, any ideas?

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Get rid of XP. Maybe upgrade your ram to. THe thing takes 128 megs, even though they usually say 64. You probably want atlest 256 megs on your system

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XP is just fine. It''s most stable release of Windows since 3.11. Martee is right, get drivers for your video card that are rated as XP Compliant and you''ll be fine. And don''t worry too much about the ram issue, most computers these days have 128 and if so, you''ll be okay. And upgrading isn''t much of an issue either since it''s so cheap these days.

- Mike

P.S. If you need help locating, let me know which video card you have and I''ll tell you where to get the driver.

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quote:

According to stress tests that would be NT 4.0. The more end user content that is added, the more possibilies for error there are.



No way! NT 4.0 is much less stable for me (where I work).

Of course, anecdotal evidence is always suspect, but I''ve never had a problem with 2k. Mind you, what I''ve seen of XP (at least on my system) isn''t that good (VC++ keeps crashing!) (still, I''ll wait for the first SP to make a proper decision, heh)


codeka.com - Just click it.

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quote:
Original post by Martee
Upgrade your video drivers.

~~~~~~~~~~
FreeBSD.org - worship the Daemon!



I have a Riva TNT2 32Mb videocard, but the newest driver from NVidia - XP-Detonator doesn''t help me with the problem with GL&XP, I think XP bugging on some video cards

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OK Scooter ...

Win2K is a fantastically stable OS ... ME and XP are not. They are both based on W2K ... but with many problems ... how many OS''s have you tried to run this on?

XP isn''t designed to support OpenGL, because it isn''t MS''s idea of the way forward ... Get a copy of W2K and then you''ll be OK

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