Advertisement Jump to content
Sign in to follow this  

DX11 Frank D. Luna's DX11 Book's Terrain Rendering Sample for D3D_FEATURE_LEVEL_10

This topic is 1840 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've ported this from Frank D. Luna's DX10 terrain rendering example to DX11 interface (just changed interface) for users whose video card do not support DirectX 11 (D3D_FEATURE_LEVEL_11_0)










PS: I haven't implemented tessellation in that source (alternate method like tessellation for DX10).

Edited by newtechnology

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!