• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Christian Tucker

I want to create a hack and slash game.

5 posts in this topic

So; I guess this thread title is pretty much the point, I have programming experience and networking experience, I'm going to work on a single-player version first, and then create a multiplayer version.


Curious as to what you guys would recommend for a single-player 3D hack/slash game.


Unity3D, UDK, Pure Java, (Something else that I may not have ever used before)


Just trying to get some ideas on what is easier to get a basic hack/slash game out on where I wont really be restricted to what I can do (Looting systems, Multiplayer, HUD, etc)


Share this post

Link to post
Share on other sites

You mentioned prior experience -- what have you already worked with?


Good recommendations will take your existing experience into account, as a better option for one developer may not be best for others.



In addition, can you tell us a bit more about the game you'd like to make?  Should it feature lots of detailed indoor environments?  Expansive outdoor areas?  A bit of both?  How many characters (both player and computer) do you anticipate being in a scene, and how detailed will they be?  Do you need any other special features for your game?


Share this post

Link to post
Share on other sites

I would recommend the language/engine/framework that has the best featureset that fits your needs. It's really that simple to be honest.


Just ask yourself: "Ok, feature X is really important, if I don't have it, I can't make this game work. Does language/engine/framework X let me do that" and in most cases, especially pure languages, this is a yes. But you can probably scrap out a few engines this way.


Next question! "Can I do this easily in language/engine/framework X?" And here you will start to scratch off even more stuff!


So now you have a couple of options left that might suite your need, but man.. I still need to choose something! So now (or even before the questions is probably better) is a good time to ask youself.. Do I want to focus on making the game without worrying about third party stuff (collision, sound, etc) or do I want to have everything (to a certain degree) in my own hand?

This will filter out your options between engines, frameworks and pure languages.


Want to focus on the game? Take an engine.

Want to be in "control" of it all? Take a pure language.

Something in the middle? Find a nice framework.


By now you should have narrowed it down to just a few choices and you have no other choice than to try out and see what feels best. You can exclude some more by asking more questions that will help you.


These kind of questions pop up a lot of time and it really isn't that hard to figure out if you take some time to think about it. It's also a good exercise to see if you can actually break down your game(play) in smaller chunks that makes life a bit easier when developing the game and to see if what you want is actually feasable.


With all that being said and hopefully aided you in your search (and others that have similar questions and can use the search functionality of a forum and/or google) I can give you a last tip that is specifically for you, it's also the first hit on google with "Hack and slash rpg": burgzergarcade.com has a Unity3D video tutorial about making a hack and slash rpg!


Hopefully this helps.


Good luck! :)


Share this post

Link to post
Share on other sites

Seriously, these questions are getting pretty annoying.

Use what you are most familiar. It doesn't really matter. As long as you are skilled enough in any of the mentioned tools, use it. There's absolutely no difference what programming language you are going to use. People playing your games won't care how you made them, they only care if it's fun. So less posting stupid questions, and more work. There's a lot of work you have to do. Good luck.


Share this post

Link to post
Share on other sites

I would not worry about the other systems until you got the hack and slash part working which already gives you enough work to dig into.

You have not mention any game programming experience. So I would actually recommend getting basic movement to work first.




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By sZokka
      Radio Rabbit

      About The game
      Radio Rabbit is a local coop shoot ‘em up where two players control one more or less combined character. The character exists out of a rabbit’s body and a floating, still to the body connected, giant eye.
      Each player controls one of them.

      The rabbit’s goal is to fly safely through the level and to avoid enemies to reach the goal.  The Eye on the other hand can shoot. He is the one who clears the way. One character can move the other can shoot. So both player need to work together to fight of evil creatures and to complete the level.

      •    explore the level to find the key which activates the portal gate
      •    escape through the portal before the timer runs out
      •    if you are to slow, the nuke will explode
      •    use your character abilities, the rabbit can boost while the eye got the vision
      •    you’ll get more powerful abilities from items such as a supershot
      •    shoot as many enemies as possible to gain score
      •    remaining time at the end of each level gets added to the score

      •    2 Player couch coop
      •    4 level + tutorial
      •    an epic boss fight
      •    fully gamepad supported (XBox or equivalent)
      •    local high score
      Grab a friend and check it out!
      Please feel free to leave comments and feedback!
      and ENJOY!
    • By qvertyVR
      Hello everyone! We are a small VR studio and we want to get some opinions about our new game which name is Gravity Tunnel VR. If you are interested please please visit our webside 👉 https://qverty.com/gravity-tunnel and let us know: -What do you think about it ? What we should to change? and Do you want to play this game? All opinions well see. -Second question is where we can find some small influencers who can play our game and say something about it? Do you know some people or places where we can find them and how contact them ? Do you have any experience about it? Thanks for all reply!
      Screens from our game :

    • By HolyByteGames
      Hey guys! Let me introduce to you a new mobile game Lumber Well. We was starting open beta. We need your feedback that helps make game better than it is.
      Sincerely, HolyByteGames Team.

    • By ilovegames
      The boy and the Golem were friends for a long time, and have traveled together.
      In search of the boy's father, they go to where he grew up, places now devastated by war.

      The player can at any time switch the characters and manage to solve a specific task.
      The boy is small and weak but is clever and an archer.
      Golem is big and strong, but slow, and prefers melees.

      The game includes the boom (required for archery) and apples (to restore his health). Golem Health is restored automatically. On the way our characters will encounter enemies and locked doors, and to open the door you must activate rock platforms nearby (decorated with blue stones that are activated by Golem from on the ground, and green that are activated from an arrow launched by the boy). Some doors will open only with simultaneous activation of a few (two or three) different types of stone platforms.


      Movement - W, A, S, D
      Switch character - Tab
      Direction of impact \ shot - mouse (cursor position)
      Golem - LMB
      Boy - When sandwiched RMB (Aim), press the LMB, for a shot
      Jump - Space

    • By KaiZerg
      Dear Colleagues,
      Can you please advise on the issue below:
      I have got several Folders(paper), to keep cheat sheets, practical guides, Lists of sequences ect.
      What is the best way to separate Folders?
      -Unity all
      -Unreal Engine all
      -Game art
      -Game Design
      -Game Engine
      -Game Programming
  • Popular Now