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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SuplenC

Need help in choosing game engine

9 posts in this topic

Hello game dev members I'm new here. I need some help on choosing the game engine. I'm planning to work on racing/simulation game. I have a little list that the game must have:
1. Open world - nice big and beautiful world with good looking landscapes.
2. Character Customisation - custom face, body and clothes
3. Realistic physics - realistic car physics.
4. Realistic graphics
- realistic models - high number of polygons
- materials - material on every road
- shaders
5. Night and day cycle - as it says. Night and day
6. Custom AI - on road ai cars and racing opponents
7. Steering Wheel compatible
8. Mainly for PC.

I worked a little in UDK and CryEngine. Since I would like to implement day and night cycle, baking lights in UDK would be painful. Of course other things are to program. I'm searching for an engine with easier implementation of things listed above. It could be any engine. Possibly free.
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I did because this is a list of things I want to add into my game. It's obvious I will program it by myself and it doesn't matter which engine I use but I need to choose a good engine to support this features. I'm making a game.

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Hello game dev members I'm new here. I need some help on choosing the game engine. I'm planning to work on racing/simulation game. I have a little list that the game must have:
1. Open world - nice big and beautiful world with good looking landscapes.
2. Character Customisation - custom face, body and clothes
3. Realistic physics - realistic car physics.
4. Realistic graphics
- realistic models - high number of polygons
- materials - material on every road
- shaders
5. Night and day cycle - as it says. Night and day
6. Custom AI - on road ai cars and racing opponents
7. Steering Wheel compatible
8. Mainly for PC.
I worked a little in UDK and CryEngine. Since I would like to implement day and night cycle, baking lights in UDK would be painful. Of course other things are to program. I'm searching for an engine with easier implementation of things listed above. It could be any engine. Possibly free.

Sounds just like my requirements minus the racing part. I think cryengine will be worse than udk because it has problems with cars (rendering and use in cryengine). That's what their forum members told me. And except the game will be free.
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You want to make a 3D game I suppose. Go with UNITY 3D. 

Can You explain me why should I go with Unity 3D? Because I never used it.

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In my opinion you should try out both, UDK and Unity (I prefer UDK) and choose between them. Never really got into cryengine so I won't tell anything about it.

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Ok I decided to go with UDK. Hoping to get the 4th version when I buy the license. Thread to close. Thanks for help and have a nice day :)
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Just remember, you need the license only when you want to sell your game. It does only that. UE4 will propably become available as udk in the next year.

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