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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Pavel Langweil

Flash/AIR: Let ppl capture Flash gameplay video & share it on FB

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Hi guys, 

We're currently finishing a library "FlashyCapito" which allows players to capture gameplay video of Flash/AIR games and share it to Facebook. 

We think it might be a cool way to engage more people in games, like sharing the actual recording of their best gameplay instead of merely posting "Joe has scored 50000 points in a game of XXXX". And obviously making recording gameplay videos accessible instead of having to use specialized software. 

We're aiming to make it easy to implement (few lines of code). 

Shortly some techical stuff(you can skip): 
The library handles the encoding using its own encoders compiled with FlasCC(aka "Alchemy 2") for web / natively compiled for AIR. 

Facebook sharing is also integrated in the lib. It is 100% client based solution, meaning you don't need any media server for post-processing or uploading the videos. It produces *compressed* videos (ogv with theora/vorbis codecs) which is then practical to send directly to Facebook as its usually just few MB. 

Technically it is challenging to encode a video in AS3 and it has only become more practical to use on the computers of today or recent past, but we're trying to get around all sorts of speed issues using multithreading, domain memory, encoding in half res for web etc. On my i7 laptop the demos are working fine, i3 laptop lags behind even its so-so bearable - on desktops it should be better, didn't do extensive testing though. 

AIR mobile version is not ready yet(but in progress), so for now I'd like to focus on the "web" version - basically I'd like to gather some input and possibly to hear if demos works for people (and what machine you're on etc.). 

In general on slower computers and long videos I expect issues. This is more aimed towards recording around 30s of video, so ideally games with quick levels. 

There are more details (more technical stuff, known isues) and 2 live demos of recording a normal game and Stage3D game, on this temporary website: 


The live demos place a watermark over the finished videos. 



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