• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
bugbuster77

S2ENGINE 1.4.6 runs on IntelHD 4000 graphics

9 posts in this topic

Hi Guys,

 

Recently I've posted a new video that shows a demo of upcoming S2ENGINE HD 1.4.6 running at 1280x800 resolution on a 13" MacBookPro (equipped with Windows 7)  with following specs:

Intel i5 quad core CPU 
Intel HD 4000 integrated video card
4 GB RAM
Windows 7

 

[youtube]http://www.youtube.com/watch?v=KxrNRlqWnsY[/youtube]

2

Share this post


Link to post
Share on other sites

I'm curious about this engine... why don't you open-source it? It sure would bring more users and create an ecosystem around it (services, support, asset store, etc.). Right now, i don't see any reason to buy it or even spend time learning it.

 

Both UDK and Unity are more powerful than this engine and free to use, only requiring payment at advanced stages of development, with different strategies and affordable prices (royalty-based, term-based or even single payment). If full-source is something you need, there are cheaper and more powerful alternatives like Leadwerks, C4 and Esenthel. 

0

Share this post


Link to post
Share on other sites

I'm curious about this engine... why don't you open-source it? It sure would bring more users and create an ecosystem around it (services, support, asset store, etc.). Right now, i don't see any reason to buy it or even spend time learning it.

 

Both UDK and Unity are more powerful than this engine and free to use, only requiring payment at advanced stages of development, with different strategies and affordable prices (royalty-based, term-based or even single payment). If full-source is something you need, there are cheaper and more powerful alternatives like Leadwerks, C4 and Esenthel. 

But S2ENGINE HD is free to use. Go to www.s2powered.com to download it.

 

Are you sure Unity, C4, Leadwerks are more powerful than S2ENGINE? Have you tried it?

Here are some rendering feature available:

- Deferred shading

- Subsurface scattering and traslucency

- SSAO and SSGI

- Realtime local reflections

- local cubemap (updated basing on day time) both for specular and diffure ambient reflection

- Animated Vegetation 

- Cascade shadow mapping

- Night and day cycle

- Atmosphere scattering

- Motion blur, DOF, color correction, lens flare

- HDR with filmic tonemapping

- Physical based BDRF 

- Automatic exposure control

 

Also It is available a complete IDE for:

- terrain editing

- vegetation splatting/editing

- visual cutscene editing

- scripting

- Road generation/editing

- time of day and weather system editing

- Visual event handler system

 

And much, much much more...

Edited by bugbuster77
0

Share this post


Link to post
Share on other sites

All those graphical features are present, and many others, by default in UDK. In Unity, things like night and day cycle, dynamic GI and others are available at low prices at the Asset Store. Leadwerks has most of them as well, check the new version. 

 

Also, judging by your EULA, it's only free if your game is small. It's similar to UDK's licensing, but i'm guessing that if i have to chose a middleware for my $100,000+ game, it surely won't be an unknown engine by an unknown company with no released games in the AAA market. It will be UDK, or even, a custom Unreal Engine 3 (or even 4) license. Do you see what i'm trying to tell you?

 

Your current business model is broken. It's free, but not really free because you have a flexible pricing based on each customer. So, you're not competing directly with Unity or Leadwerks, because they're much better and cheaper alternatives for indie. Apparently, you're focusing on big budgets, but in this case, the engine benefits are not comparable to UDK's, which has a much better product at the same price flexibility. And if you have a big budget, you want heavy support and a heavy name behind the buck. There also CryEngine. 

 

So, if you're aiming for the big guys, you clearly can't compete with UDK or CryEngine in terms of product quality. But then, you try to compete with Unity and Leadwerks, and although comparable in terms of features, their pricing options are much better for indies. You stand nowhere in the middleware market. That's what i find curious about S2 Engine. And that's why i believe that open-sourcing this could be a much better option for your product. See Torque 3D and their market boost when they released everything under MIT.

 

ps.: No networking?

0

Share this post


Link to post
Share on other sites

Business model aside and that the decision of the developer/creator, since we have no idean how much time and effort went into creating the product, how about offering some encouraging word to the developer(s). Its easy to sit on the sideline and say make this or that opensource. My understanding of opensource is that the source code is open and available, neither of any of the engine you mentioned above is opensourced. If opensource was such viable option, I'm sure everyone would be jumping onboard. I'm not at all against opensourcing software, but that should be the decision of the parties involved. I'm a full-time software software developer and whatever little spare time I have I spend working on by game framework, so if these developer(s) chose to monetize their work because they believe that they have invested blood, sweat and tears in their product, then let them do so...they've earn the right to. In closing, the posted video looks really good, keep up the good work.

1

Share this post


Link to post
Share on other sites

S2Engine looks great to me, far better than what I've seen come out of Unity. It shows that a lot of work and commitment has been put into this engine.

 

@ Vinny.. Have you tried CE for a commercial product? There's more to an engine than tons of shiny stuff and feature set's, workflow for example and that's why Unity is so popular and it's well deserved.

Edited by ShadowKGames
0

Share this post


Link to post
Share on other sites

I'm not saying that S2 Engine sucks because it's not open-source. I'm just saying that it would stand a better chance in competing with other solutions in the market if it had a solid marketing strategy. I guess that everyone agrees with me on this. My suggestion, however, was an aggressive marketing effort: making the whole thing open-source and profiting from the support and ecosystem around it.

0

Share this post


Link to post
Share on other sites

I'm not saying that S2 Engine sucks because it's not open-source. I'm just saying that it would stand a better chance in competing with other solutions in the market if it had a solid marketing strategy. I guess that everyone agrees with me on this. My suggestion, however, was an aggressive marketing effort: making the whole thing open-source and profiting from the support and ecosystem around it.

 

I agree with having a solid licensing and sale strategy, but open source is never the way to go if you intend on profit.. Do you think Unity or Unreal should be open source?

0

Share this post


Link to post
Share on other sites

Unity and UDK have a solid marketing strategy already, with clear targets. S2 Engine does not, and that's what you're failing to see in the discussion. Torque 3D didn't had a market anymore and decided to, instead of wasting resources in making itself significant in the market against Unity and UDK, publish the engine under a permissive license and focus on support and the ecosystem around T3D, which is live again and producing even more money.

0

Share this post


Link to post
Share on other sites

Unity and UDK have a solid marketing strategy already, with clear targets. S2 Engine does not, and that's what you're failing to see in the discussion. Torque 3D didn't had a market anymore and decided to, instead of wasting resources in making itself significant in the market against Unity and UDK, publish the engine under a permissive license and focus on support and the ecosystem around T3D, which is live again and producing even more money.

 

I'm not really failing to see anything, all they have to do is re-adjust their marketing and sales strategy. It's not that difficult...

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0