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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Rev. Jimmy

Putting Microsoft.Xna.Framework.Media.VideoPlayer.cs in Monogames from Xna 4.0

1 post in this topic

JESUS IS LORD! JESUS IS LORD!

Hello everyone i'll make this quick.

here are all my games
www.giveit100.com/@JESUSISGOD

I need help porting them to mono.

1. i have mono open gl project running.

2. Microsoft.Xna.Framework.Mieda.VideoPlayer.cs DOES NOT EXIST IN THE MONO FRAMEWORK! 

they official documentation says use sharpdx, xaml and others but their is also an add for on monogames that requires "theuroplay" or whatever to get someones addition of videplayer.cs going!


CAN SOMEONE PLEASE HELP ME PORT MY GAMES BY ONLY

 

 

TELLING ME HOW TO GET VIDEO PLAYING IN MONOGAMES! I KNOW IT SOUNDS SIMPLE, BUT LOOK AT MY GAMES AND LOOK AT MY QUESTION! I JUST OUTRIGHT DON'T KNOW HOW TO DO IT IN MONO SINCE IT'S SIMPLY NOT THERE!

 

To show you that i'm not beeing a deeply incompetent new programmer (which i'm not Devry(2006)  and that this is just an absolute technical question about a missing reference in monogames that they github admit is missing have some screen shots!

 

 

 

 

So please guys actually answer my question if you know the answer! Please don't reply if you don't know the answer!

 

[attachment=19403:videoplayerthere.png]

as you SEE INTELLISENCE SAYS THAT IT IS THERE IN XNA 4.0

 

 

[attachment=19404:JESUSISLORDvideoplayermissing.png]

 

AS YOU SEE IN MONOGAMES IT IS JUST NOT THERE!!!! I NEED VIDEOPLAYER.CS BECAUSE MY GAME REPLIES ON VIDEOPLAYER.CS DEEPLY AND I WOULD HAVE TO REDESIGN EVERY APP AROUND ANOTHER IMPLEMENTATION WHICH I DONOT HAVE TIME TO DO I HAVE WORK AND MILLIONS OF OTHER PROJECTS IN OTHER LANGUAGES! 

 

JESUS IS LORD!


JESUS IS LORD!JESUS IS LORD!

-3

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Your post is disruptive and difficult to read because of your excessive use of capitalization, bold font, and underlining. In the future please describe your problem in a concise manner using normal formatting.

As for your actual problem, are you working with the latest development version of MonoGame from github? I've never worked with MonoGame before, but from some quick searching it sounds like the video player was a rather recent addition.

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