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Aqua Costa

CG book suggestions

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Hi,
 
I'm looking for a good CG book to read. 
 
I've already read the following CG books:
-Real Time Rendering, 3rd ed
-Practical Rendering & Computation with D3D11
-3D Math Premier for Graphics and Game Development
-Physically Based Rendering, 2nd ed
 
I'm considering buying "Computer Graphics: Principles and Practice: Principles and Practices 3rd ed" but I'm not sure if it's worth the money since RTR and PBR cover the same topics.

 

 

Any suggestions?

 

Thanks!

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What is your motivation at this point?  It seems that you have covered all of the beginner and intermediate materials, so you will increasingly be specializing as you go forward.  In order to do that, you will have to decide what it is that you want to accomplish.

 

For example, do you want to dive deeper into GI topics, focus on GPU performance, or perhaps shadow rendering?  What tools do you want to add to your toolbox???

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Just to throw some unmentioned stuff in: ShaderX-, GPU Pro-, GPU Gems-, Jim Blinn's Corner - series, Real-Time Shadows (really good), Visual Perception From A Computer Graphics Perspective

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