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Burnt_Fyr

arrays and serialization

6 posts in this topic

I'm working my way into animation, and am currently working on serialization of skeleton/animation data. Since VS2010 mangles strings in the debugger, I'm using the save file to double check my input data has been loaded correctly.

 

My skeleton consists of a name, a count of bones, and a pointer to the array of bones. Each bone consists of a name,a transform, and a pointer to it's parent bone.  I need to know how to get the index of a parent in the array via the pointer to the parent.

 

 

 

tl;dr; How can I get the index of an element in an array from a pointer to said element.

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<Deleted since it was 100% wrong. Responses below correct the mistake, so read those instead.>

Edited by richardurich
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ApochPiQ is right for char/byte arrays, but you need to divide by sizeof(element) if you're dealing with something other than bytes.


To elaborate on Hodgman's answer, pointer arithmetic in C and C++ is not done in bytes. For some pointer type T*, adding 1 will increment the address by the size of T in bytes. Note that sizeof() offers the size in chars which is not necessarily the same thing as bytes (although it is on every contemporary architecture I'm aware of).
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ApochPiQ is right for char/byte arrays, but you need to divide by sizeof(element) if you're dealing with something other than bytes.

If you're using the appropriate types, then this all happens automatically.
i.e. this will be correct:
Foo data[42];
Foo* base = &data[0];
Foo* item = &data[12];
int itemIndex = item - base;
assert( itemIndex == 12 );
and so will this ugly version:
...
int byteOffset = ((char*)item) - ((char*)base);
assert( byteOffset == 12 * sizeof(Foo) );
itemIndex = byteOffset / sizeof(Foo);
assert( itemIndex == 12 );

You're absolutely right. Thanks for correcting me.

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Thanks Apoch + Hodg. Pointer arithmetic is something that I haven't had too much experience with but makes perfect sense now that I think about it.

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