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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Pablo StrangeLight Games

Greetings from Barcelona

7 posts in this topic

Hi Game Devs! Been surfing this forum for a while now and I decided to jump in! Did not find a specific section to introduce myself, sorry about that =(

 

I came here to sell cheap shoes but I see there is a strong policy regarding that topic so... I'm Pablo Sánchez, game developer in StrangeLight Games from Barcelona. We are currently developing a 2.5D platformer in Unity, scripting in c#. We want to bring back those old tough platformers which we played as kids, but in our own fashion. I don't mean to spam with links to my studio just yet nor in the presentation post so I wont do that here =)

 

I'll be flying around topics in Tech's, business and game design. Pleased to meet you all! 

Edited by Pablo StrangeLight Games
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Hello Pablo. Nice idea you got with your buddies. I hope you get it to market and back with some mo'. How is Barcelona now? I have a friend who recently went here for his ERASMUS but I'm not very much in contact with him.

 

I think I might have an idea what Xaero fears. Real question would then be: "Doctor" Who?

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Thank you Krohm now I get what Xaero said xD! It's great in Barcelona, well kinda cold where we have the studio but nothing can not be solved with a couple extra kg of clothes hahaha. If your buddy is in Erasmus he might be partying 24/7 then hahaha. 

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I'm from Barcelona too. Please, feel free to contact me if you want to chat , is nice to meet programmers in the city :)

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