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DragonBooster

SDL and DirectX11 for 3D Games?

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Hi guys.

 

I have a question regarding SDL and DirectX11? Would using SDL as the window for DirectX11 be a good idea?

 

I am planning on making a third person game with one actor and a terrain with the actor as a base for later ideas, i plan on using SDL as the window for DirectX11 to render to. Will i be limited by doing simple graphics if i use SDL as the window for DirectX11?

 

I don't plan on using Open GL because currently it does not have good enough tutorial's for me to understand what goes in it while DirectX11 has better tutorials and support. I plan to learn Open GL after learning DirectX11.

 

Any help would be greatly aprreciated as always.

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I haven't used the newest release of SDL, but the older stable version (1.2?) had the limitation that it only supported a single window.  For most games, this is not a real issue.

 

SDL works pretty well as a simple wrapper for the Win32 window creation and input (mouse & keyboard) APIs.  I haven't checked in on the state of the world of DirectX & SDL tutorials lately, so I don't know exactly what is involved in standing up DX 11 with SDL, but with DX9 it was quite straightforward.

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Thanks for the info. I think i may use Allegro rather than SDL because there seems to not be as much support for SDL as there is for Allegro. I also heard that Allegro supports D3D/DirectX Better and explains how it is implemented.

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