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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SquattingPenguins

The Mims Beginning - god like light strategy - we need your support on Indiegogo

3 posts in this topic

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"Everything in a game has been crafted in a gorgeous way. From creature to building, you will find the Mims to be one of the best indie games of the year 2014. "
Rx6Gaming News - Dolores McLaren

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"The Mims: Beginning has become the latest indie hopeful to head down the crowd-funding route, popping up on Indiegogo. And it’s a bit of a looker, putting many so-called “AAA” games to shame with a visual style which brings to mind titles as diverse as Spore and Black & White." 
Indie Game Magazine - Dale Morgan

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"In the spirit of brevity, if you like Populous and/or found Bullfrog titles of yore to be up your alley, heave coin into the construction pool and stay tuned. The Mims: Beginning does justice to the Molyneux heyday – arguably the zenith of the quirky simulation – by being both irrepressibly charming and filled to the brim with those curious mechanical subsystems we rarely see in contemporary gaming."
D22-zone - Max Downton

 

We are a team of three people sharing a mutual dream of developing our own game.


 

One day, about 18 months ago, we decided to create our own game. It was not an easy task, but from the very beginning we were engaging in it with passion and persistence. Even after our accounts dried out, we loaned to cover our life expenses. Since our situation became so complicated we decided to try crowdfunding to help us finish our project and deliver it to the gamers. We need YOUR support in order to complete our project without haste and pressure.


 

Together, let’s make the world a little more fun!

 


 

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Visit The Mims Beginning FORUM
There is beta access and a special forum for supporter with "Fast Penguin" or higher level.
There will be 2-3 beta versions of game before release.
We will share also the beta demo for everyone soon, so follow us !


“The Mims Beginning” is a Real Time Strategy game with a dose of cosmic humor. The story takes place in an unknown space and time. In this galaxy mythical floating islands give shelter to all kinds of unusual and dangerous creatures.


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The game combines numerous types of gameplay. Your colonists act on their own most of the time, they do their duties without order from the leader. However, you can control them directly by issuing simple commands.[/size]


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With a use of godlike PSI powers the leader can influence living things in his range of power and strengthen his colony. This feature is quite similar to the “Populous the Beginning” game.


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The game focuses mainly on expansion and defense of the the colony. Every building or plant placement is important, but still the game is to be considered a light strategy. There are also elements known to more casual gamers, that will require fast reactions from the player.

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As a player you act as the current leader of a Mims settlement. The Mims are sympathetic creatures traveling through outer space in search of a friendly world to settle.
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During the intergalactic journey their spaceship is destroyed by an asteroid and the crew is forced to evacuate on nearby planets which are not always friendly.
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Your goal is to perform various tasks required to reconstruct the spaceship. You can help them by properly developing your new colonies. Every mission takes place on a different planet where separate groups of castaways face their own fate.





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"The Mims Beginning started off as an idea for a strategy game and evolved into a beautiful world with a beautiful story. You play a God-like caretaker of a colony of creatures called Mims who are space travelers stranded in a strange place when their ship was hit by a meteor" Biasbear.com 



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The basic element which is crucial for the colony’s existence and development is energy. The energy is necessary to replenish the Mims’ vitality used up while performing work, also for proper functioning of the infrastructure. It is produced in a generator using Bio Mass derived from special fruit processed in the Extractor. Part of the energy can also be obtained from the wind flow thanks to correct placement of Wind Turbines.




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The tasks performed by the Mims should include the expansion of the colony and picking up the Bio fruit.
Some of the Mims act as a protection against various and dangerous creatures attracted to our planet by the scent of fruit and animals.

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The Mims’ knowledge allows them to create animals that feed on appropriate sets of fruit. Grown animals can be sent to the ‘Space Market’ and exchanged for crystals necessary for further development of the colony. In order to grow fruit for the animals they need to sow seeds from various plant species. Among others, an exploding plant that throws fruit around. Choosing good planting sites is important.
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A clever ruler is able to use topography thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement crop is lost due to fruit rolling off the edge of the planet.[/size]

As the ruler of the colony you govern from the Psi Tower which greatly reinforces your supernatural abilities. As a result you have a range of powers that can affect the environment of our planet.


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If the crops are not harvested on time they will rot and you will lose important resources. In the game you can develop buildings, plants, acquire new Psi powers, as well as invent new skills for your Mims.

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It looks really good. I'll give a shout out on Twitter to see if I can bring you any potential backers smile.png

Thanks really ! WE need a lot of attention to reach our Indiegogo Goals we really would to reach also Survival game mode stretch goal :)

 

Our Twitter https://twitter.com/MimsTheGame  ,  Thanks for help !

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