Not a problem. I'm happy to help others out however I can
It's also worth mentioning that you'll need to take into account marketing VERY seriously. A lot of starting developers underestimate the importance of marketing and PR. They'll just focus on making the game, put it out there and expect lot's of downloads and the money to roll in. This however isn't the case. You need to market your game effectively to get it noticed amongst all the other games out there.
The marketing is harder than actually making the game in my opinion and something that you need to be actively doing. So it's best to start a website/blog, get active on Twitter and Facebook and post constant updates about your game. Of course being an active member on forums, such as this one for example, is also another good way of building up awareness of your game too. Keep your audience up to date on everything from new concept designs, to changes in the game design itself. Even if you've not got something visual to show, post an update on how the game is coming along.
It's also wise to try and get preview builds of your game out to indie game websites, by contacting the website editors. But make sure that the website covers the type of game you're making. For example, Rock, Paper, Shotgun cover PC indie games, so it would be pointless to send them information about an iPhone or Android game. Also make your subject line of an e-mail interesting. Don't put an e-mail subject as something like "My new indie game" or "Can you review my indie game?", this type of subject line on an e-mail puts them off instantly.
Always remember, you might have a great game on your hands, but if you can't market it, or have someone that can market it for you, then you've got nothing. Good luck !