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I remeber an very old pinball game... Phantasy Pinball.. this game have the best soundtrack in a game... all music are MOD4CH.. or .. the PURE Amiga module..

Unreal tournament uses a format .IT like. (an .IT changed or pure?)

-- Why USE Modules in your game?

With modules your can do infinity loops, a long music with few bytes, an event handler for play determined music pattern or music samples.. like SFX in music.

-- Why DON´T USE Modules in your game?

Hard to implement a module player.. (hand-make, nope using libs like Mikmod lib!)
Sometimes uses more "clocks" than a MP3 player...(fmod statistics.. a MP3 takes about 1~2% of my cpu.. and a .IT/.XM takes about 4~13% here!!!!!!)


In my opinion, a game with Modules, can be very very bealtiful, and with best soundtracks AND sfx than a game with MP3+SFX..
and for games with "mutators" (for UT or MODs for Quake*) this can be very usefull...


Quaternion Labs
Linux Inside

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