• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Michael Goldener

IndieGoGo to re-create experimental FPS ROTC: Ethernet using a modern open-source engine

0 posts in this topic

I'm the developer of a small experimental freeware FPS game called Revenge Of The Cats: Ethernet (www.desura.com/games/revenge-of-the-cats-ethernet.


Here's a short description of the game (straight from its IndieDB page):

Revenge Of The Cats: Ethernet is a free experimental online multiplayer FPS with unique gameplay: Alternate between the pure energy "ether form" and the physical manifestation called "CAT". Capture territory and defeat enemies using a multitude of weapons, grenades, and target-seeking discs that can be deflected and steered around corners. Thanks to the territory capturing and the fact that you can only change into CAT form on friendly territory, this game is much deeper than your usual abstract shooter.

I'd like to continue development of the game as an open-source project using the Torque3D-MIT engine, so I've set up an IndieGoGo crowdfunding campaign in the hope to get some funding. If funding succeeds, I will be able to go to work full-time on creating version 1.0 of the yet unnamed open-source version of Revenge Of The Cats: Ethernet, set up dedicated servers for the game around the world and create and run an independent player database.


I'd really appreciate any kind of support. From spreading the word about the campaign to any tips you might have how to make the campaign more visible (its visitor count remains very low).


Here's the IndieGoGo pitch video:


IndieGoGo campaign site: igg.me/p/597505/x/2337550


And here are some additional links:


Official Site (it was hacked some time ago, so it's very bare-bones right now)
Player Chat (IRC)
Revenge Of The Cats: Ethernet @ Linux Game DataBase
Revenge Of The Cats: Ethernet @ IndieDB
Revenge Of The Cats: Ethernet @ Twitter
Revenge Of The Cats: Ethernet @ Facebook

Thanks for reading smile.png


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0