Can you do string compares in Shaders?

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3 comments, last by akaitora 10 years, 3 months ago

I am using CG and am passing a string into my shader as a uniform parameter. I would like to do a string compare in my vertex shader. Is that possible? Is so, how? Thanks!

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I wasn't aware Cg even had a string data type, so perhaps you can elaborate on what you are doing and what you want to do. Are you passing the string as a bool array? (answer is you'd have to write your own function) Are you passing in the pointer and asking if you can use that in the shader to access the actual string that's back out in main memory? (the answer is no) Are you using some library or other tool that adds strings to Cg? (if so, your question isn't related to Cg itself, but the tool/library)

If the above didn't make sense, then the answer to your question is basically no, it is not possible.

What you are doing does not make sense (a graphics card can’t read your CPU RAM) and no, it is not possible.


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Sure, you can encode the string as an array of characters (or packed into an array of 32-bit words, whatever) and have your shader do a comparison and output something. But why do you want to do this? If you are thinking of having a "configuration string" that enables or disables features in your shader, that's not the right way, you want to pass this as an array of integer flags (if doing a uber-shader) OR modify the shader to your needs at compile-time with #define's and #include's. No need for strings here.

The main reason "string" types exist in HLSL/GLSL/Cg is to allow shader reflection tools to find and use them in some way. You can't actually do anything with them.

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

Thanks guys. Bacterius, your explanation makes a lot of sense. Now I understand why cg has a string data type. Thanks again!

xdpixel.com - Practical Computer Graphics

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