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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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monkey7461

Is SDL supported on consoles?

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Is SDL supported on game consoles systems? If so, which ones? If not, why not?

 

 

No, as for why you would have to ask the SDL developers.

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I used to mess around with dreamcast and dreamcast had a sdl port I believe there was a playstation port as well. The main reason that comes to mind is consoles need development kits and try to stay proprietary things that are open to indie developers like xdk is its own framework and c# so it doesnt need sdl and would require a bit of work.

Wii also has a sdl port im sure theres more out there.

Edited by jeff8j
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Is SDL supported on game consoles systems? If so, which ones? If not, why not?

 

 

The official system libraries are not written around SDL. If you have access to a legitimately licensed devkit you will have far more powerful libraries available to you than SDL.

 

 

If you are doing homebrew development, yes, several systems have incomplete SDL ports, including the Wii, Dreamcast, and PX1.

 

X360 never saw much need for it because interested developers could use XNA, and most of the serious PS3 users who actually cared about homebrew development bought old, unpached machines with OtherOS and Linux on them or patched around it. Major homebrew game projects on PS3 after the OtherOS removal was mostly dead, and I doubt a full port exists for PS3 SDL.

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The upcoming SteamBox surely does and personally I wouldn't care about much else as for consoles... PS4 proably as well, as it's FreeBSD based, although

I don't know much about that. All major mobiles should do as well.

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