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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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P3nnyw1se

Suggestions of android game development learning

2 posts in this topic

I'm atm. on my bachelor of software Development. I have had 1 year of programming in Java and 4 months of programming Android..

which eventually lead to me making my own little app, learning the basic stuff about Activities and Fragments.. made a horrible GUI.

 

I've become very interested in game making, saw some cool stuff about AndEngine. And now I'm looking to learn about game development in android. I wanna do it the right way and don't mind repeating stuff I already learned.

I saw the AndEngine book, and read the first chapter, I didn't feel like I got enough out of it.

 

So I'm asking here, if you can recommend me somewhere online to learn about android game Development. Ideally I'm thinking like an online school? where you do exercises, or 300x20minutes videos.. something other than just a book.

I'm sorry if this is a Little 'too' offtopic.

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I suggest that you try the LibGDX library. It makes it relatively simple to setup and develop for Android. One very useful aspect of Libgdx is that single source works on Android, iOS, HTML5 and Desktop. So while coding for Android you can test the app on your desktop first.

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I'm not aware of any collection of 300 or so 20 minute videos to teach you game programming.

Game programming is just one of many sub-disciplines of programming generally. You need all the design and algorithms and data structures and analysis and architecture, so learn as much as you can about all of that when you are in school. Good game programmers are first and foremost good programmers and software engineers. The fact that they work on games is almost secondary.

AndEngine is certainly an option if you want it. It is by no means the only engine out there. If it doesn't do what you want, keep shopping around.

LibGDX is a well-regarded cross platform library, and if that one doesn't suit your fancy there are a few other major cross-platform libraries and engines listed in the forum's FAQ.

There are also many minor libraries you can discover with your favorite search engine, although few are mature enough to be well-rounded, debugged, and generally useful.
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