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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jbadams

Global Game Jam

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Anyone participating in the Global Game Jam this weekend, or have you tried it before?  Any good tips for first-time participants this year?

 

 

I asked our Facebook followers over the weekend, and it sounds like a fair number are participating, and from sites all over the world!

 

I participated in GGJ.

 

I did all the programming for my team, and I learned a lot about flashpunk, AS3, the OGMO editor and 2D platformers.

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That involves a team ....

I have no real life friends !!!

actually some places will just gather random ppl and the teams are made at the local based on ppl skills. you can go with a group too, but if you dont have any you will end up in some. Thats how they did it at UNISINOS on Rio Grande do Sul/Brazil.

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Yeah in Melbourne, there was an IGDA-organized meet up beforehand, where everyone wore different colours depending on their skill-sets, and then organized themselves into teams for the Jam.

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Well.. the result of our work here... 

 

I went to GGJ with no team... but I found some nice peoples to group with....

 

So.. we was a 3 programmers team.. one of US ( not me ) did the art assets, I and another one did the programming job...

 

It was amazing because we did this game in a new tool/language... A tool I dont even knew before the ggj!!

 

We did a simple game... but I am happy with the final result....

 

Take a look:

 

 http://www.globalgamejam.org/users/krinosx   -> My Profile

 

http://www.globalgamejam.org/2014/games/prinspirit -> The game

 

 

We did it using Love2d and Lua as a script language... all the process was very fun!!

 

Now I am studying the use of Shaders in Love2d... 

Edited by krinosx
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