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Mathematics for 3D programming - Exercises

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Hello,

 

I am looking for book or other kind of source, that has exercises related to 3D programming math - linear algebra, transformations, rotations, vector operations, coordinate systems, distance between planes, projections ... etc.

 

I just want to sharpen my skills and find out where my weak points are, because reading only theory without practicing it is not really useful.

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I've started watching the linear algebra videos some time ago and they are really nice. But it seems short on exercises (or not deep enough)

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What you need to do is find a book on Mathematics in 3D graphics/3D games. Most of these books have example projects, exercises, etc. and depending on your taste in authors, you choose the one that teaches you the best. I myself learned a lot of this through trial and error; I'll read a little theory, then get to pen/paper/computer and play around with it.

 

And now that I remember this, I'll bring it up: I also looked into the book "3D Math Primer" by Fletcher Dunn and Ian Parberry when I was first learning the math.

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