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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BravadoWaffler

Requesting Constructive Criticism

3 posts in this topic

Hi Folks,

I recently composed this piece, and I really want to make it as good as possible since I feel its one of my best. Its always great to have an outside ear have a listen and pick up things you don't notice when you're so "close" to the piece…so please..tear away..

 

I posted 3 versions here: one has a synth bell and cello lead, one is just the bell and one is just the cello. my client wanted all three, I'm favoring the "both" version but would love to hear what you folks think...

 

The song is a theme for a galactic empire strategy/colonization type game.

 

both

cello lead

bell lead

Edited by BravadoWaffler
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I like it! It certainly gets the feel right! The song builds slowly but steady, perhaps a little something more to build up? I would favor the "both" version, but the bell is perhaps a tad bit too synthy for me. What game is this for? PC? Phone? You could also try and widen the track a bit more, make it feel more.. full, so to say. Anyways, great track, and the feel is perfect, and that's the most important part.

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Hey,

 

I'm learning music production atm so am not a pro. Here's what I didn't like:

1) Bell lead. I liked it when it started, but by the end of the composition it sounded too synthetic for me and, well, not very expressive

2) Cello lead. During the parts where the fast triplets are played, all three notes get blurred into, like, one sound. That's cool for a background instrument but not if you want to make it a leading one.

3) Drum sounds. The rhythm is good but there are parts where the lead instruments are silent and you can hear the drums easily, they give the same synthetic impression.

4) Overall mixing and feel. I think there's something wrong with the balance of instruments, the bell sounds a bit too lound vs the other instruments, the lead cello is too quiet.

 

But yeah, I liked the "both" version the most too.

Edited by rzn
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You guys are completely right, the lead is what is lacking. Bell is too much, cello is too little. 

 

I tried a few more things here, I'd love to hear what you guys think, here's a few different leads. 

 

Playlist on Soundcloud

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