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ASCII SCENE EXPORT FORMAT can be exported out of 3d studio max and is very easy to parse into a format that can be utilize in openGL with C++ or other languages. I can import meshes and textures into openGL, but the other ins-and-outs are a mystery to me. I am paticularly intrested in the keywords associated with the light objects and how animation is stored. Cut to the chase what''s the QUESTION: I need a complete run down on the 3DSMAX ASCII SCENE EXPORT FILE FORMAT specifications. Where can I find any such info? Any info would be helpfull. thanks ce n''''est pas une langue c''''est une façon de voir.

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