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gjl

mixed C++/Script class

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Hi,

 

Is there a way to easily add scripted methods to classes that are registered on the C++ class? Typically I would need to define a script class in C++, which has some method implementations written in angelscript (not C++). Something like:

int r = engine->RegisterObjectType("MyClass", 0, asOBJ_REF|asOBJ_NOCOUNT); assert( r >= 0 );
r = engine->RegisterObjectMethod("MyClass", "int method()", "return this.value;"); assert( r >= 0 );

I know it is not possible to do this directly, but is there a trick to do this already?

 

In fact,what would be nice is to be able to compile object methods just the same way you can already compile a function using CompileFunction(). 

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I guess the wrapping solution is not a bad idea. However, it is not possible to define cast operators on the script side, is it? It seems it is reserved to application registered classes, right?

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