Anisotropic filtering

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8 comments, last by NEvOl 10 years, 2 months ago

Hi, i need realize software anisotropic filtering, help please, where i can find: theory, algorithms ? On wiki not useful information, thank.

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I just found some with a quick search:

http://geometrian.com/data/research/atf/AnisotropicTextureFiltering.pdf

http://onversity.com/doc/article/filtre-spaf.pdf

http://www.mpi-inf.mpg.de/~khildebr/papers/smooth.pdf

I'm sure there are many, many... many different implementation of AF, so take them just as example..

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

thank smile.png

and, possible example realisation software ?

or more simple example, and i need software implementation, and not hardware.

I understand it uses a sample on an ellipse rather than a circle (like the square with bilinear filtering), but I do not understand how to calculate this ellipse, please tell me.

I understand that the major and minor radius of the ellipse depend on the inclination of the plane of the screen space, so you can use a vector along which to interpolate texels (x2 -> 2 texel x4 -> 4 texel ...)?

Isn't that something graphics card can do for you nowadays?

can, but i need namely software implementation:)

Help, please.

Here another elliptical-like implementation (well documented imo): http://ronaldperry.org/FelineSig1999.pdf and another here: http://graphics.cs.aueb.gr/graphics/docs/papers/I3D11_EllipticalFiltering_draft.pdf

Here is a recursive implementation: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.106.5735&rep=rep1&type=pdf

If you still have issues with the AF filtering it's better you ask into Graphics Programming and Theory forum.

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/

thanks for help)

What can you say about EWA filter, whether it is good for the software implementation ?

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