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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shadowstep00

Algorithms - Data Structures Book

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I am looking for a book that explains in detail all the usefull-most used algorithms and data structures. 

 

I would prefer if it had exercises in it along with the solutions.

My mathimatical backround is not bad but I am not an expert either.

So I would like the book explanations to not be so mathematically complex.

Be more like a begginner book with explanations as simple as possible. With some pictures in it too. :P

 

If instead of a book there is a good site I dont really mind using that instead of the book.

 

In terms of programming I just finished learning C. I will be testing these algorithms in C 

 

 

Thanks. 

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I agree with the recommendation for any of Sedgewick's many "Algorithms" books. The level of rigor is enough but not overwhelming.
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Coursera is aboout to restart its Algorithms 1 course on the 31st of Jan which will no doubt be followed by the Alogorithms 2 course.  Its free to sign up and has lots of excersises and assignments.  The book recommended for the course is Algorithms 4th Edition which was already recommended by nish_wk.
 

 

If you don't want to do the course work you can still follow along with the lectures.

 

 

https://www.coursera.org/course/algs4partI

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The book looks very good. I also like the idea of this online class.

The only problem is that the code is written in Java. I would have prefered if it was on pseudocode.

It's not that I have any problem learning Java. But I was aiming to start learning C++ now that I got C.

 

So in order to use this book I need to learn Java.

Edited by shadowstep00
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Sedgewick has had many incarnations of his "Algorithms" book over the years, and any of them will do just fine. The particular language in which the code pieces are written is almost irrelevant.

 

My impression is that the C++ versions of the book are a horrible place to learn C++. You can see the code for Algorithms in C++, Parts 1-4 (Fundamental Algorithms, Data Structures, Sorting, Searching) here.  The code is really bad C++:

 * It uses obsolete headers like <iostream.h>

 * It declares all variables at the beginning of the function, instead of at the point where they are first used.

 * It passes collections of things by pointer-to-first and size (in perfect C style) instead of using iterators.

 * It uses macros in questionable ways

 * It uses uninformative variable names (to the point that the code is almost unreadable without the accompanying chapter).

 

In short, it looks like he took the C version, replaced `printf' with `cout' and little else.

Edited by Álvaro
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