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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Woland

How to search for a job in gamedev

5 posts in this topic

An article I just wrote. A quite general one and focuses only on "where to find good offers" rather than "what does it take to get an interview", but hey - that's an important step too smile.png Only posting a teaser here, as it gets better formatting and is easier to read on my blog. 

 

How to search for a job in gamedev

 

One could think writing an article telling people how to search for stuff in the age of Google is ridiculous. Sure, if you are an advanced researcher, you probably will be able to search for gamedev vacancies using the most popular search engines, but I would argue it still won't be the most effective way to do it. 

 

First, a bit of a disclaimer. In this article I won't be covering skills required for any position in gamedev. Also, the article will only be informative for people who haven't worked in gamedev yet. Once you get your foot in the door, what follows is either obvious or intuitive, but most importantly - not necessary, because once you are in, you gain way more powerful tools than the "outsiders" have.

 

Well then... How do people search for jobs? They visit the most popular sites, like Monster or Careerbuilder. Yes, click on those links. Spend some time there, search for game designer or a producer or a concept artist or whoever you wanna be and get these few results actually matching your query. You have just looked for a job in gamedev in the worst possible way.

 

Read more on gamesmakingnoob.com...

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All you have to do is google 'game dev jobs', and in the next three pages of results you'll find the majority of relevant boards with fairly up to date postings.

 

Mystery solved!

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Here is what I do. I go to http://www.gamedevmap.com/, then search or click on the city where I want a job at, click on every single company website, look for the "Careers" or "Jobs" section, then apply. After that, pray and wait for a response. :)

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^ Also sound advice. I've used that myself before, though that only works if you have specific parts of the world in mind :)

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@ambershee if you took time to read the whole thing you could find out that "fairly up to date" isn't that relevant and just googling for vacancies is most probably the least effective way of searching for the job.

 

@zee_ola05 yup, gamedevmap is a very nice tool and certainly a much better approach than just googling. I actually placed the link to it in the article.

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@ambershee if you took time to read the whole thing you could find out that "fairly up to date" isn't that relevant and just googling for vacancies is most probably the least effective way of searching for the job.

 

Except that it is quite effective. I know this because I do this, and have been employed in the industry for a number of years (and made redundant twice).

 

Yes, Monster or CareerBuilder are largely useless, but there are major job posting boards frequented by studios and relevant agencies where, you can see the date posted, and you can filter out the recruiters if so desired. Googling for 'game dev jobs' returns you:

Gamasutra's job board, Games Jobs Direct, GamesIndustry.Biz's job board, Career Powerups and Games Recruit in just the first page. Of those, only Games Recruit is lacking in up to date postings.

 

At the time of posting this, Career Powerups has nearly 120 postings from studios this month (three within the last 12 hours), and over 150 postings from agencies as an example.

 

GameDev.net is a hopeless place to look for work, and Linkedin is not that great either, mostly being full of agency spam or turning up irrelevant and difficult to appropriately filter results. A well directed google search and some patience turns up much better results than your recommendations.

 

Networking is also important, but that means more than just randomly e-mailing people who work at various companies. One of the more important ways to network is to attend events in your local area and actually meet people. Monthly or even weekly socials happen in most game development hubs, and they are open to everyone - just remember that people are there to socialise and not to get you a job. If you attend regularly, you rapidly build a network of friends, and they will look out for your best interests (game development is a small and woefully unstable industry, so people tend to stick together and help one another out). The other way, and for me the most important, is to get involved with game development communities online (less GameDev.net, use more specialist sites that suit your interests) - I've landed jobs just because I've spent time hanging out at important development websites like Polycount and the official UDK forums.

Edited by ambershee
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