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Developing in XP

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I was just wondering what people thought of MS''s new XP OS for development purposes? Have any games developers said anything?

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Personally, I think it''s a great OS for development. The stability of Win2k, with much better hardware and software support (not to mention all the other cool features ...).

~~~~~~~~~~
FreeBSD.org - worship the Daemon!

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I asked this because I have noticed a slow down in my OpenGL programs. I''m not sure if its my voodoo 5 and its lack of support or if WinXP is 64bit and messing with my floats, anybody else noticed this?

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That''s not exactly true. If I remember correctly DOS was a 16 bit OS originally designed for an 8 bit proc. A 64 bit OS won''t be able to take full advantage of it''s 64 bit design while running on a 32 bit proc, but it could be done. And I believe that winXP was supposed to be the bridge between the 32 bit, and the 64 bit world, especially with the upcoming Hammer from AMD (Intel''s 64 bit proc doesn''t exactly count as it is not x86).
The change from win9x, winNT or whatever to winXP should not change anything about your data types if you are using the same compiler. The size of the basic data types is dependant on the compiler not the OS. Unless you have also upgraded to a new compiler which uses larger data types as the basic types, then there should be no change in that regard.
From what I understand, the native winXP OGL drivers re-route calls to DirectX, essentially emulating OGL. If you do not have real OGL drivers for your video card, then this could be the cause of the slowdown.

J.W.

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Microsoft Windows Whisler is the 64bit os, it works on the 64bit Intel Itanium Processor.

Whisler is the 64bit XP, as you possibly know, the name for XP whas Whisler first..

But its not official to buy, like the 64bit Itanium is not officially to buy, its only thought for servers..

it is possible to have 16Tera Ram on a 64bit architecture, btw.. funny, not?

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