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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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louie999

HELP!

9 posts in this topic

So,I'm new to creating/developing games but I always wanted to create a game so this is the kind of game I want to create: http://armorgames.com/play/12275/raze-2 something similar to that but i will add/change a few things like:

1. Different storyline

2. Different characters

3. More weapons

4. New/more maps

5. More harder AI

 But there's many things stopping me from creating/developing a game,like

I'm COMPLETELY NEW in this kind of things.

I don't know how to create a script codes

I don't know how to create an AI

 

So can someone give like tips/hints how to do this. :D

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Welcome to the wonderful journey on how to make a video game. You might find this is totally your thing and go on with it, you might find it's not your thing and abandon it completely and just keep playing them. Only one way to find out however!

 

Getting to this site, you took the first step to a network of knowledge passed on to you by the lovely people here. Help in here doesn't come for free though, the currency here is mostly effort and the more you spend, the more likely you will get bang for your buck!

 

The best thing about effort, is that for a lot of "beginner" questions, you can spend the majority on yourself by searching through the many similar questions to your own on this forum, read the stickies and faqs that were meant for people with the "standard" beginner questions, just like you!

 

With this little bit of text, I gave you some effort, now go forth young grasshopper, go forth and feed your mind by spending this effort I just gave you!

 

Because I am such a nice person, I will also give you some general advice that will help you on your journey:

  • Posting a topic with the title "HELP!" in full caps will not do you much good.
  • Your question is likely asked before, here or elsewhere. Learning how to search for something is an essential skill! 
  • You will be overwhelmed with all the new stuff.
  • Start small to gain some knowledge.
  • Don't give up!
  • Have fun in what you're doing!

 

Thanks. :D :D :D

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So,I'm new to creating/developing games but I always wanted to create a game so this is the kind of game I want to create: http://armorgames.com/play/12275/raze-2 something similar to that but i will add/change a few things like:

1. Different storyline

2. Different characters

3. More weapons

4. New/more maps

5. More harder AI

 But there's many things stopping me from creating/developing a game,like

I'm COMPLETELY NEW in this kind of things.

I don't know how to create a script codes

I don't know how to create an AI

 

So can someone give like tips/hints how to do this. biggrin.png

Firstly, do you know a programming language? You can't just jump in to develop the next Raze without some programming experience. But if you want to learn programming and how to make a game both at the same time I recommend c++ and sfml. There are a plenty of tutorials on youtube about how to start. If you don't want to learn programming or c++ seems too hard for start. Pick up Game Maker, RPG maker, or something else, make few small games, learn BASICS of programming and then jump to c++ or c#.

 

Game developers begginers book, Chapter 1: START BY MAKING SOMETHING SMALL.

Edited by Bratie Fanut
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Ok I'm gonna start making something small But I have another question: I have created a simple map(for a simple game) but I'm having trouble with paths,should i place paths all-over the map for just 1 AI player to follow? and can i make 1 AI player follow 2 paths(after 1 path then the AI follows a new one) ? AND how do I make an AI player shoot an enemy player?( example: Player 1 sees Player 2 then Player 1 shoot Player 2 then Player 2 takes cover and counter-attacks)how do i make the AI do those things?(shooting,taking-cover,retreating,attacking etc.)

Edited by louie999
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Ok I'm gonna start making something small But I have another question: I have created a simple map(for a simple game) but I'm having trouble with paths,should i place paths all-over the map for just 1 AI player to follow? and can i make 1 AI player follow 2 paths(after 1 path then the AI follows a new one) ? AND how do I make an AI player shoot an enemy player?( example: Player 1 sees Player 2 then Player 1 shoot Player 2 then Player 2 takes cover and counter-attacks)how do i make the AI do those things?(shooting,taking-cover,retreating,attacking etc.)

 

im still beginner at game programing but i will give you advice
make a helloworld in game same like you build pickup game

in pickup game you will learn most of basic game programing dont make a big game for first time make it small but you can upgrade it or try something on your own if you have trouble try ask here or search before ask.. people here is ready for answer for you

go to topic

in pickup game you will learn a few basic of game programing example:
1. draw a Tile or Map

2. random number

3. vector

4. music

5. and class
6. and many more

sorry for my grammar.. smile.png

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