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Texturing a Sphere

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Hey guys,


now i am questioning a really "old" Question. Actually i am using MDX with c#. I know that this is really outdated...


What's my target: I want to create a panoramic viewer.


Now I created a sphere and set my camera point in the middle of it. But what now? How can I add textures on it?


I used:

sphereMesh = Mesh.Sphere(device, 2.0f, 20, 20);

to create the sphere and with

d3dDevice.Transform.View = Matrix.LookAtLH( new Vector3(0.0f, 0.0f, cameraz_pos), 
                                            new Vector3(0.0f, 0.0f, 0.0f),  
				            new Vector3(0.0f, 1.0f, 0.0f));  

I set my cameraposition. Cameraz_pos ist the Zoom.


Can someone give me some tipps? Actually I have set

device.RenderState.FillMode = FillMode.WireFrame;

to see the wireframe.


Thank you



Edited by bezarre

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thanks for the link.


The Problem is that I don't konw how to texture in Managed DirectX (c#).


The code on this page doesn't look like c# Code... :-(



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